Ubuntu UA
Загальні розділи => Апаратні пристрої => Тема розпочата: aleksandrseaman від 2009-12-16, 19:42:44
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Доброй ночи,помогите разобраться
sasha@sasha-laptop ~ $ glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately 1/4416 the monitor refresh rate.
302 frames in 5.0 seconds = 60.260 FPS
292 frames in 5.0 seconds = 58.398 FPS
300 frames in 5.0 seconds = 59.999 FPS
300 frames in 5.0 seconds = 59.998 FPS
300 frames in 5.0 seconds = 59.998 FPS
300 frames in 5.0 seconds = 59.998 FPS
300 frames in 5.0 seconds = 59.998 FPS
300 frames in 5.0 seconds = 59.999 FPS
300 frames in 5.0 seconds = 59.982 FPS
300 frames in 5.0 seconds = 59.999 FPS
298 frames in 5.0 seconds = 59.417 FPS
296 frames in 5.0 seconds = 59.196 FPS
297 frames in 5.0 seconds = 59.395 FPS
287 frames in 5.0 seconds = 57.398 FPS
А какие цифры должны быть в идеале??У меня Нвидиа G210м-512мб
Thanks...
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sasha@sasha-laptop ~ $ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
GLX_NV_video_capture
GLX version: 1.4
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce G210M/PCI/SSE2
OpenGL version string: 3.2.0 NVIDIA 190.42
OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
OpenGL extensions:
GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_copy_buffer,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_map_buffer_range,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_seamless_cube_map,
GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,
GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample,
GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,
GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_shader_buffer_load,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_transform_feedback, GL_NV_transform_feedback2,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
84 GLX Visuals
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2e 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x2f 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x30 24 tc 0 32 0 r y . 8
Что это значит?И как включить аапаратное ускорение??
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glxgears - це як, балалайка, начебто і інструмент та певного не зіграє. Не переймайтесь його результатами, краще скажіть, що вам GtkPerf видає (робота компізу звісно ж впливає на результат).
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Вот подсказывают:
А может вертикальная синхронизация включена?
И чего это за надпись - The framerate should be
approximately 1/4416 the monitor refresh rate.?
и чего?как то надо редактировать иксорг?
# nvidia-xconfig: version 1.0 (buildmeister@builder63) Tue Oct 20 21:00:15 PDT 2009
Section "ServerLayout"
Identifier "Layout0"
Screen 0 "Screen0"
InputDevice "Keyboard0" "CoreKeyboard"
InputDevice "Mouse0" "CorePointer"
EndSection
Section "Files"
EndSection
Section "InputDevice"
# generated from default
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/psaux"
Option "Emulate3Buttons" "no"
Option "ZAxisMapping" "4 5"
EndSection
Section "InputDevice"
# generated from default
Identifier "Keyboard0"
Driver "kbd"
EndSection
Section "Monitor"
Identifier "Monitor0"
VendorName "Unknown"
ModelName "Unknown"
HorizSync 28.0 - 33.0
VertRefresh 43.0 - 72.0
Option "DPMS"
EndSection
Section "Device"
Identifier "Device0"
Driver "nvidia"
VendorName "NVIDIA Corporation"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
DefaultDepth 24
SubSection "Display"
Depth 24
EndSubSection
EndSection
Section "Module"
Load "glx"
EndSection